Can you guess what color the woman is?”, Several people in the audience shouted the predictable answer: “Pink!”. Giving players more playable female characters is the first step toward female characters, like their male counterparts, being defined more by who they are rather than simply by their gender.”, What Sarkeesian was talking about sounded like a quota, because, well, it is. An NYU rep told me they hadn’t set up metal detectors for any Game Center talks before. So, I thought I’d take the time to explain what Sarkeesian’s series did for me, and why I am so grateful for her sacrifice. A Festive Formula: What Makes The Perfect Christmas Movie? She described her relationship with gaming as “complicated,” credited the Wii for getting her back into gaming and showed a slide of Mario Kart Wii, World of Goo, Guitar Hero and Angry Birds. By contrast, she praised the presentation of the female character in the new third-person game Life Is Strange. I also learnt that the problem with games wasn’t me. “I’m happy if she cared at all and wanted to come,” Sarkeesian said, “but I seriously doubt people from Gamergate’s intentions of coming to an event where I am speaking...I think if anyone in this audience is here for Gamergate they are not here because they genuinely care and want to learn. This is not a new topic. Near the start of her talk, she apologized for being sick and said it was the first time she’d been ill in two years. It made me determined to not let angry men take away what I loved, to not let fear ruin my enjoyment of the medium. No changes made to this image. I saw a woman loving gaming, and it made me realise that I had a place in gaming too. Moreover, it’s worth bearing in mind the obvious, that she’s a feminist and that her view is that men and women are perceived very differently in society. Those are the ones that supporters and critics of her views on women in games are likely to debate for a long time to come. Playing: Watch Dogs Legion (need to get back to RDR2, Iconoclasts, Arkham Origins, Sushi Striker, Samus Returns, and Ghost Recon Breakpoint). In 2014, she appeared on an episode of Stephen Colbert’s The Colbert Report discussing GamerGate and gender inclusivity in video games. As easy as she had suggested some of the changes in gaming could be, so much of this is likely to be controversial—and not just because someone might be sexist. She fielded one audience question from a guy who said a female Gamergate supporter had been at the talk, had shaken her head at much of what Sarkeesian had said, had left early and, this questioner wanted to know, what Sarkeesian would say to this woman. Sarkeesian is a blogger and critic who founded the Web site Feminist Frequency, where she discusses sexist and misogynistic tropes in video games and critiques gamer culture. I learnt hope and determination from Tropes vs Video Games, for sure, but I also learnt that the problem with games wasn’t me. When the guy sits, he just sits, feet and butt on the ground, knees up. Anita Sarkeesian brings Tropes vs. Women in Video Games to a close "This is one of the most emotionally complicated projects I've ever created." “Just give players more diverse options. Anita Sarkeesian, a respected pop-cultural critic whose series of videos under the Feminist Frequency banner critique the perceived sexism still prevalent in mainstream video games. I just feel so unwelcome, and as a teenager that stuff is really hard to shake. Among Us With AOC: Politics and Games Done Right. Anita Sarkeesian was not so sure. To explain #GamerGate briefly, a female-presenting game developer named Zoë Quinn published a beautiful text-focused game based on her experience with depression. That might explain why her criticisms of gaming occupy a different spot than other people’s criticisms about, say, free-to-play game design, game length, or downloadable content. The Among Us Phenomenon – Why Is It So Popular? “The blue one looks cool,” she said of the women. ), Have female characters of various body types. 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In order to really participate, though, there’s a bit of required viewing. Of course, I didn’t realise that the community had rejected her. At the same time I was trying to find my place within the video game community, a woman speaking up about games’ misogynistic tendencies was being threatened with violence near-constantly. She said that she knew that some people didn’t consider those “real” games but that she counted them as some of her favorites. (And if anyone says anything about ethics in journalism, I will come wail outside your house at 3am until you start making better choices.). It seemed like a subset to another argument about female character animation. Little of this is bound to be easy, and each of her eight requests are likely to stir debate about what gamers want, what developers can or should do, and what makes for better video games that more people will enjoy playing. She complimented the latest Borderlands for upping the number of playable women heroes in each of the original base games from one to two (more if you count the DLC). Her dad was a networking engineer, and she spent the majority of her free time as a kid rocking a Game Boy. She wanted to reach “fence-sitters,” people “who are like, ‘I’m interested, and I don’t know if I agree with you, and I’m curious.’”, As little as Sarkeesian mentioned her critics, I sensed that a lot of the start of her talk was designed to address their criticisms. Save my name, email, and website in this browser for the next time I comment. Her list was brand new. What did shock me was seeing a woman unapologetically criticise video games with authority like she’d never doubted her place in the community. Going through her list, she called for game developers of third-person games to “de-emphasize the rear end of female characters,” which she said after contrasting how Catwoman’s butt sways in the third-person Batman game Arkham City with how male characters like God of War’s Kratos have their butts covered by loincloths or trenchcoats. It wasn’t that I was wrong to like this stuff, it was that people weren’t comfortable with me liking it for some dumb reason. “You get to be my guinea pigs,” she said as she took to the podium in front of a couple hundred developers, game design students and gamers, “to see how this all works.”. In a vacuum, this might seem strange, but the idea that Sarkeesian doesn’t care much about games has been part of the narrative against her. Sarkeesian’s list of eight things included several straightforward requests. I didn’t have to risk the online bit – the scary part where people could discover I’m a girl any minute and start calling me slut and whore when I messed up or did well- instead, I can just watch other people play! Her work has also had an impact on video games, where more creators are … She also kept talking, surprisingly, about how easy change in gaming could be. Nine playable classes, none of them women. That’s how she set up her first request to game developers: “Avoid the Smurfette principle,” a reference to both having just one female character in an ensemble cast and the character limitations that can spring from that. If you agree with her worldview, you’re likely with her on many or all of these eight things. The Science Show Episode 4 – World Toilet Day, The Science Show Episode 3 – Black History Month. Anita Sarkeesian to create new series looking at masculinity in video games New, 361 comments By Ross Miller @ohnorosco Jan 26, 2015, 2:12pm EST I noted her words, about what “should be” and what “would be great” and it got me thinking again about the enthusiasm and anxiety people have about her influence. ‘Horrified with Horror’: The Academy Awards’ Relationship With Horror Films. Sarkeesian is an advocate. That used to be the tough one. Her supporters cheer the idea that her influence may transform the medium; her critics fear that. “It’s as if the person directing the mo-cap session told the model to walk in the most seductive or sexy way possible rather than just asking her to walk the way a soldier or intergalactic bounty hunter or any ordinary woman going about her business might walk.”, Even sitting could be a gender issue, she showed. A variation, when talking about how male and female characters animate very differently in some of the big-budget games she’s been playing: “The solution is obvious: just animate your women moving and sitting the way real women might move.”, Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman. Anita Sarkeesian is braver than any man that will ever put up content that attempts to destroy her, and I will defend her until my dying breath. An NYU security guard stood in front of the audience, watchful, as she spoke. Violence against female characters should never be sexy.”. Interview With Maddie Craig From ‘Familiar Strangers’ @NNT, Ancient Theatre Through Modern Eyes – Looking At Medea, Circe…. For the last three years, Anita Sarkeesian has been talking about how women are treated in games and has slammed the widespread sexism she sees in the portrayal of female game characters. 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